I suppose that, technically, it doesn't provide much, either. I wasn't expecting much from Heart Star, honestly. It's cute, simple, tough, and worth checking out. Barring the intrusive ads, there's nothing to really complain about. I don't mean to keep harping about Heart Star's simplicity, but I'm well and truly impressed with just how interesting and challenging of a platformer it is considering how all you do is move, jump, and swap between characters. Some of the jumps might be too high for a given character to make on their own, so try bringing the other character over or near to the higher platform and use them to get a bit of a boost. Use the other character as a stepping stool.It's not always a necessary tactic, but sometimes it does come in handy. While you can't jump when carrying someone, you can fall.If you've got the other character in your back, all you can do is walk and drop off of ledges. You can't jump while carrying someone.Red can only be used by red, blue by blue, and purple by both. They behave like blocks, with blue spikes only affecting blue and red only affecting red. Don't try to get fancy, because it isn't going to work. Sometimes the ceiling can get a little low, and if you aren't watching out you could inadvertently cut a jump short and drop into a pit. This is essential in order to get across areas with large incorporeal blocks of whatever the inactive color is - which basically equates to empty space. Remember that you can use inactive characters as platforms.After it's introduced, you'll likely be using the characters to ferry each other around quite often. Whichever character you aren't using can be pushed, carried, or used as a platform as-needed or just for laughs if you're into that. You can interact with the inactive character.Instead, look at the level's background - it'll change between red and blue depending on who's active (red for red, blue for blue). Sometimes looking for active platforms won't make figuring out who you're controlling any easier.That way you can get a feel for the layout before potentially falling to certain doom. Shift back and forth between characters a couple of times when you start a level for the first time.When you're blue, red blocks become intangible. When you're red, blue blocks become intangible. Switching characters usually changes the level layout.
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