![]() MAP format: GZDoom with the Universal Doom Mapping Format (UDMF) MAP(s) playable: Currently MAP01 through to MAP11 (MAP12 and MAP13 is now in the works) IWAD/Source port Required: Doom 2 (Obviously) and GZDoom as a source port Tested port(s): GZDoom versions 4.3.3 and 4.4.2 Thank you for reading and happy doomsday people! I want to make as many people happy as possible, while still making the WAD I've always wanted to make. I hope you enjoy the WAD, criticism is EXTREMELY welcome. If there are quirks that don't work or the design/difficulty is far off the spectrum for you, let me know. The WAD is not currently finished, so expect updates every now and then until this becomes a complete 32 level megawad with all the necessary additions that I want to include with it - such as custom music and lighting effects, ambient sounds and some more. ![]() Welcome to Doom 2 Re-Imagined, an attempt to completely remake all of Doom 2's maps from scratch - remade whilst retaining the original level's layout (in a strange and hell-twisted way) with a difficulty level that is similar to Final Doom rather than Doom 2, but hey - the demons are back with a bit of a vengeance so it sort of makes sense. ![]() This isn't the first WAD I've made, but rather the first official one. Hello, this is the first WAD I have ever attempted to upload to the public. ![]()
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